Settlement UI

Settlement UI is the brain of each of your settlements. You can change production, build buildings, rename your colonies etc.

Left side UI


 * Name
 * you can change it anytime


 * Settlement Level
 * defines how much workers you can have
 * each level adds 1 Mil. level
 * Military Level(Mil)
 * The measure of the settlement's military level.
 * The military level of a town directly affects the town's ability to defend itself as well as attack external threads
 * Happiness
 * The measure of the settlement's overall happiness
 * A high happiness means that any internal conflict within the settlement will lean heavily to your favor
 * Loyalty
 * The measure of the settlement's overall loyalty
 * The loyalty of settlement determines how willingly the settlement is to listen to you
 * A high loyalty will reduce the chance of defection
 * Unrest
 * The measure of the settlement's overall unrest
 * The higher unrest grows, the more likely dangerous events internal in your settlement will spark
 * let it grow too high, and a settlement-wide revolt may grow
 * Prosperity
 * The measure of the settlement's overall prosperity
 * The prosperity of town directly correlates with the production of resources
 * 50% prosperity = 50% production
 * If prosperity is damaged, it will slowly accumulate over time
 * Delete Settlement
 * destroy settlement, game will ask once more incase you missclicked
 * Upgrade Settlement
 * upgrade settlement to next level
 * each level give you more workers and +1 military level
 * each upgrade increases the cost of the next upgrade by 1000 silver
 * Go to location
 * teleports the player to a world map and directly to the city

Right side UI

 * Production
 * Tax Base
 * modifies how much money in taxes you will receive
 * Total Income
 * total money you produce from resources
 * Upkeep
 * total money you spend for salaries
 * Total Profit
 * total money you get in taxes
 * Cost per Worker
 * each worker costs 100 by default
 * Assigned Workers
 * 1.number is total workers currently assigned
 * changes if you put more or less workers into work
 * 2. is soft workforce
 * how many workers you can have without penalty on their upkeep
 * 3. is hard workforce
 * maximum workers you can assign in the settlement.
 * If you exceeds sofr workforce, each worker exceeding soft workforce will cost more
 * Production
 * Is tithe?
 * if you have ticked yes then you will instead of silver get that resources as tithe
 * Production Efficiency
 * defines how easy is to gain that resource in the settlement
 * Base
 * base resource gain
 * Modifier
 * modifies gaining your resources
 * depends on events and settlement prosperity
 * Final
 * Base and modifier summed up together
 * Estimated Profit
 * final profit from each resource

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