Policies/Traits

Traits
An Empire may have two traits, picked any time from the very start of the game, that modify the culture and function of its colonies significantly. Currently traits can be chosen only once and may not be changed later. Each trait has unique effects upon different aspects of the Empire such as generation of unrest, happiness, and loyalty or production of resources and income. Some traits even add powerful abilities that can be called upon during an emergency.

A system to allow players to change traits is currently being designed.